Pros
- Easy to use.
- Not so expensive.
- Does a decent damage.
- Provides healing and defense to the lineup.
- Gains many turns.
- Performs out-of-turn moves.
Cons
- His multiple AoE attacks activate more often on units such as Thanatos or Youma.
Release Date: 2023-01-15
Skill 1
Skill 2
Skill 3
Skill 4
Channels the extreme cold of the ocean to deal 100%/105%/110%/115%/120% C.DMG to a target with a 15%/20%/25%/30%/35% (+ Status HIT) chance of inflicting [Freeze] on them.
As the vessel of Poseidon's Soul, Seraphina possesses abilities to control the ocean. Before taking action, she is able to select one of her 3 powers as her active skill. [Abyss of Storm]: Summons a violent storm from the depths of the ocean to launch an attack that bounces between an enemy unit and the units before and after them according to speed, dealing 100%/110%/120%/130%/150% C.DMG. The attack is guaranteed to bounce 4 times and has a 60% chance (+ Status HIT) to bounce additional times. With each bounce, the damage dealt will increase by 10%/11%/12%/13%/15% (up to 4/5/6/7/8 bounces). [Coral Sea] Conjures a sea of coral reefs to protect her ally > Saints for 2 rounds and increase their DMG Reduction by 8%/9%/10%/11%/12%. Each time an enemy Saint deals damage to her allies, the damage they deal will be reduced by 4%/5%/6%/7%/8% (up to 3 stacks; lasts for 1 round). The third time ally units are attacked, they will recover HP equal to 100%/120%/140%/170%/200% of Seraphina's C.ATK (can only be triggered once in a round). [Lost Continent] Summons the delta of the lost continent to > imprison an enemy for 1 action round and keep them from casting any skills. The target can only use basic attacks, and the delta shall absorb all damage (up to 20%/25%/30%/35%/40% of Seraphina's Max HP). When the delta disappears or is destroyed, it will explode, dealing 20%/30%/40%/50%/60% of the absorbed damage to all enemies.
The human destruction of the ocean leads to Poseidon's retaliation. Seraphina initially has 30 [Divine Will]. When her allies are attacked, she will gain 8 [Divine Will]. Seraphina gains an additional 5 [Divine Will] each time she applies control effects (Freeze/Seal) to targets. After battle begins, for every 1 [Divine Will] gained, Seraphina's freeze chance against targets permanently increases by 0.1% (max increase 10%/10%/15%/15%/20% ). If a frozen enemy is frozen again, their freeze effect cannot be purified and lasts 1 additional turn. Once she reaches 100 [Divine Will], Seraphina will awaken and reset her [Divine Will], dealing 140%/180%/220%/260%/300% C.DMG to all enemies and providing healing equal to 20%/30%/40%/50%/60% (+ healing effect) of the damage multiplier to all ally units, with excess healing converted to Shield (Realm of Flowing Water can trigger at most twice per round). After this action, immediately gains a free extra turn (Skill level 3, immediately gains an extra turn with -1 energy cost).
When Seraphina first casts certain skills and launches attack, she will gain the corresponding resonance attributes: Blue Impulse: Increases Status HIT by 25%. Abyss of Storm: Increases final damage by 18%. Coral Sea: Increases P.DEF and C.DEF by 220 each. Lost Continent: Increases Reflect DMG by 18%. Realm of Flowing Water: Increases Speed by 10%. When Seraphina activates 1 variation of Divine Steel Resonance, her allies will gain 30% of the resonance attributes. She has a 20% (+ Status HIT) chance of inflicting Freeze on her target when dealing damage. With 3 variations, her allies will get 60% of the resonance attributes, while she gains 1 extra move. With 5 variations, her allies will get 100% of the resonance attributes, and she will immediately cast Realm of Flowing Water once. [Resonance attributes]: 15%/18%/21%/25%/30% Status HIT, 12%/14%/16%/18%/20% final damage, 140/160/190/220/260 P.DEF and C.DEF, 12%/14%/16%/18%/20% Reflect DMG, and 6%/7%/8%/10%/12% Speed. 1 variation of Resonance: 30% of attributes and a 20% (+ Stat us HIT) chance of inflicting Freeze; 3 variations: 60% of attributes and 1 extra move; 5 variations: 100% of attributes, and Seraphina casts Realm of Flowing Water immediately.