Oneiros

Oneiros

ControlDPS
SS

Release Date: 2022-08-15

Base Stats

HP 18462
P.ATK 3437
C.ATK 0
P.DEF 432
C.DEF 528
Speed 274

Review

Oneiros
Oneiros is a great unit. Its skill, which can be activated passively or actively, allows you to simply point at an opponent and block all damage that unit can do to your allies. This gives you very strong control over the damage enemies deal, and is very effective against units that deal AoE damage. What's more, it can be activated automatically against units that deal damage out of turn. It is the only unit in the game that has this ability. It is also easy to build as a damage-denying tank, as it does not require speed cosmos, although it has a slightly high energy consumption to deal damage. Unfortunately, it does not gain immunity, which can leave it vulnerable to units that deal a lot of control.

Pros

  • You don't need many books just to negate enemy damage.
  • One of the best units for reducing enemy damage.
  • Can be easily built as a tank.
  • Deals a lot of damage as DPS.
  • Activates out of turn.

Cons

  • Can be controlled.
  • To build it as a control unit with high damage, it requires a significant investment in Skill Books.

Skill Build

Priority: Skill 3 > Skill 4 > Skill 2 > Skill 1
Skill 1
Skill 2
Skill 3
Skill 4
Min
1
1
5
2
Best
1
5
5
5
Oneiros skill level table assumes the character is at level 80, with the 8th sense unlocked and, if available, the Awakened Cloth activated.

Skill Descriptions

Skill 1

Tangling Dream

Deals 100%/105%/110%/115%/120% P.DMG to a target. If the target is in the Dreamscape state, they will take additional true damage equal to 80%/85%/90%/95%/100% of Oneiros' ATK. Oneiros will then recover an equal amount of HP.

Skill 2

Dream Guide | Guardian's Oracle - Dream | Guardian's Oracle - Reality

Deals 200%/220%/240%/270%/300% P.DMG to an enemy target and drags them into the Dreamscape. The target won't be able to deal damage to units other than Oneiros when they are in the Dreamscape. [Guardian's Oracle - Dream] Deals 200%/230%/260%/300%/350% P.DMG and 100%/105%/110%/120% true damage to all enemies. The damage taken by Saints in the Dreamscape state increases by 30%. If targets in the Dreamscape state die from the attack, the Dreamscape will shatter, dealing 180%/200%/220%/240%/260% P.DMG Basic Attrand 60%/65%/70%/75%/80% true damage (this effect can only be triggered once throughout the battle). [Guardian's Oracle - Reality] Deals 220%/260%/300%/350%/400% P.DMG to enemy units in the Dreamscape state and deals 99%/130%/165%/210%/260% P.DMG to enemies outside the Dreamscape. 20% of the total damage dealt in the current turn will be converted Battle Aft to a Shield not exceeding 70% of Oneiros' Max HP. If there is only 1 enemy unit in the Dreamscape, the effect will last for one more round.

Skill 3

Dream Ward - Awakened

When the Dream first hosts a target, Oneiros gains an extra action (once per round), and gains a 2%/3%/4%/5%/8% Max HP boost per enemy action turn (up to 4/5/6/8/10 stacks). When two targets are simultaneously in the Dream, Oneiros receives a 15%/20%/30%/40%/50% increase in healing, and when attacked, counters the both targets in the Dream with 10%/20%/30%/40%/60% true damage of the taken attack (damage will not exceed 30% of his Max HP). In each round, the first time Oneiros takes damage from an enemy Saint outside of their turn, he has a 20%/40%/60%/80%/100% chance of casting Dream Guide on his attacker. The skill can be triggered up to time in every round. There can only be up to 2 units in the Dream at a time. The subsequent targets will not enter the Dream. Each time 'Dream Guide' is triggered, Oneiros will activate 1 Soul Point and gain Shield equal to 7%/8%/10%/12%/15% of his Max HP (Shield will not exceed 70% of his Max HP).

Skill 4

Four Gods Combined

Oneiros has 4 Soul Points. When he casts or passively triggers Dream Guide, he will activate 1 Soul Point. If the initial count of his Soul Point is 1, his Crit DMG Multiplier will increase by 10%/20%/30%/40%/50%, while his ATK increases by 10%/12%/14%/16%/20%; with 2 Soul Points, he will recover Max HP equal to 3%/4%/5%/6%/7% x the number of Soul Points he has; with 3, he can reduce the damage dealt by enemy Saints under the influence of Dream Guide by 15%/18%/21%/25%/30%; with 4, he will merge with other dream gods. By then, Guardian's Oracle will always be a critical hit. The first time he activates all 4 Soul Points, he has a 20%/40%/60%/80%/100% chance of immediately casting Guardian's Oracle - Dream once. While casting Guardian's Oracle, his main target will also be dragged into the Dreamscape.