Pros
- The best DPS in the game
- Can avoid most controls
- Has support abilities and generates energy
- Its best damage skill can be effective without using skill books
Cons
- Expensive if you want to get the most out of it.
Release Date: 2024-08-15
Skill 1
Skill 2
Skill 3
Skill 4
Deals 60%/70%/80%/100%/120% P.DMG to the target and applies 1/1/1/1/2 stack of [Time Space Calamity] permanent, cannot be purified, cleared upon death, irreversible, and no limits.
Applies 1/1/2/3/3 stack of [Time Space Calamity] to all enemies and puts himself into [Rewind] status: records his HP ratio when this skill is cast and adjusts his HP to the recorded ratio after taking non-indirect damage. [Rewind] can be triggered 3 times. [Rewind World]: Yoma disrupts space-time, dealing 190%/210%/230%/260%/300% P.DMG to all enemies and applying 1/2/2/2/3 stack of [Time Space Calamity], causing all allied Saints except Yoma to lose 30%/27%/25%/23%/20% of their current HP (excluding summoned units), then dealing additional P.DMG Basic Attequal to the total HP lost by allied Saints due to [Rewind World]. For each allied Saint that dies, the final damage of this skill increases by 10%//13%/13%/15%/20%
Recovers the selected allied Saint for 70%/90%/100%/110%/150% of Yoma's P.ATK as HP and grants 1/1/1/1/2 energy to the team. [Mistery Chamber]: Yoma uses the immaterial world to salvage the target, dealing (80%/100%/110%/120%/180% + target's [Time Space Calamity] stacks * 10%/15%/20%/25%/45%) P.DMG to the target, and gains 1/1/1/1/2 stack of [Time Space Acceleration].
At the start of the turn, Yoma chooses a different form for battle (gaining basic control immunity), using different skill sets and passively enhancing the effects of Time Space Calamity. Each enemy action during their turn grants Yōma 2 stacks of [Time Space Acceleration]. When Yōma has at least 12/11/10/9/8 stacks of [Time Space Acceleration], he can use them for an extra turn. Each time Yōma gains 2 extra turns through [Time Space Acceleration], he summons a puppet, dealing 200%/230%/240%/250%/300% P.DMG to all enemies and gaining an extra turn, then reducing the number of stacks required for an extra turn from [Time Space Acceleration] by 1, to a minimum of 5. Yoma can gain up to 8 extra turns through [Time Space Acceleration] in each round. [Time Space Calamity]: Each stack of [Time Space Calamity] reduces the carrier's P.DEF and C.DEF by 1%/2%/3%/4%/5%. Yōma increases his P.ATK based on the total stacks of [Time Space Calamity] on the field, with a 5% increase per stack.
These are recommended cosmos combinations. You can view all available cosmos and their stats on the Cosmos Guide page.