Pros
- Nice fit for tank teams
- Shields are meta
- Have some control
Cons
- Still difficult to cosmo build
- Damage is not enough
- Not so cheap to build
- Still do many things, not all good
Release Date: 2023-12-15
Skill 1
Skill 2
Skill 3
Skill 4
Deals Cosmo damage equal to 80%/85%/90%/95%/100% C.ATK to a single target. Applies Shield equal to 30%/40%/60%/90%/120% of Mu's C.ATK to all allied Saints for a round.
Mu uses the Crystal Walls to surround an enemy Saint, absorbing the damage they deal in 1 round (but no more than 25%/35%/45%/55%/65% of Mu's Max HP) and granting Shield equal to 15%/20%/25%/30%/40% of Mu's Max HP to the 3/3/3/3/6 allied Saints with the lowest HP for 2 rounds. If the absorption limit is exceeded, grants Shield equal to 15% of Mu's Max HP to all allied Saints for 2 rounds again and deals true damage equal to 50%/55%/60%/65%/70% of the absorption limit to the target enemy. If the absorption limit is not exceeded by the end of the round, the Crystal Walls have an 80% (+ Status HIT) chance to turn into a Crystal Net at the start of the next round, paralyzing enemies with lower Speed than the target Saint (unable to act for 1 turn, triggered only once per unit per round) and disabling their Cosmo. Using this increases all allies' C.DMG Res and P.DMG Res by 10%/20%/30%/40%/50% for 1 round. [Paralysis] Paralyzed units are unable to use their Basic Attacks while this effect is active, and will automatically skip the current action round if their remaining energy isn't enough to cast any skills. (Can be purified)
Gathers the power of the stars to deal a powerful blow, dealing Cosmo DMG equal to 100%/120%/140%/170%/200% of Mu's C.ATK to all enemies and applies Shield equal to 0/0/10%/25%/40% of missing HP to all allies (but no more than 0/0/6%/12%/20% of Mu's Max HP; the Shield lasts 2 turns). Then, deals True DMG equal to 10%/15%/20%/30%/40% of all the active Shield (but no more than 10%/15%/20%/30%/40% of Mu's Max HP) to all enemies.
When the round of allied Saints with Shield (excluding Nether Crystal Wall and other special Shield) is over, deals True DMG (no less than 15%/30%/50%/75%/100% of Mu's C.ATK but no more than 50%/70%/100%/130%/160% of Mu's C.ATK; scaling by 4%/8%/12%/18%/25% with each round, up to 22%/39%/56%/84%/115%; the max DMG scales by 15%/20%/30%/40%/80% each round, up to 95%/130%/190%/250%/400%) equal to 10%/15%/20%/30%/40% of a stack of Shield. Prioritizes the target selected this round (if no enemy is selected, selects the enemy Saint with the lowest HP instead). This effect can trigger for each Saint only once per round. At the start of combat, allies gain Shield equal to 0/0/5%/8%/12% of Mu's Max HP. Mu receives additional Shield equal to 10%/15%/20%/30%/40% of the healing received, up to 10%/15%/20%/30%/40% of Mu's Max HP.
These are recommended cosmos combinations. You can view all available cosmos and their stats on the Cosmos Guide page.