Pros
- High Damage
- Multiple hits at no cost
- Gives inmunity to the team
- Cheap to build
Cons
- Need high speed cosmos
- Can be controled if not fast enough
- New temple, low stats
Release Date: 2025-11-19
Skill 1
Skill 2
Skill 3
Skill 4
Deals 100%/110%/120%/130%/140% Damage to a single target, applies 1/1/1/2/2 stack of [Ice Seal], and has a 10%/20%/30%/40%/50% chance to freeze them directly. If the enemy is frozen, immediately shatters their frozen state, dealing an additional 300%/350%/400%/450%/500% C.ATK Damage.
Krest grants all allied Saints a shield equal to 100%/130%/160%/190%/220% C.ATK that lasts 2 rounds. All Saints affected by the shield gain [Freeze Immunity] for 1 round and apply 1 stack of [Ice Seal] to enemies when attacked.
While Krest is alive, all enemies affected by [Ice Seal] deal 5%/9%/13%/17%/21% less damage. Enemies that become frozen immediately receive a 5%/10%/15%/20%/25% P.DEF and C.DEF reduction for 2 turns.
Krest tracks the number of [Ice Seal] stacks and freeze instances applied to enemies. Whenever enemies are inflicted with 14/12/10/8/6 [Ice Seals] or frozen 4/4/3/3/2 times, immediately deal 100%/130%/160%/190%/220% C.ATK Damage to all enemy Saints. If an enemy is in any of the following states: frozen, freeze immune, or was frozen this turn, damage to that saints increases to 200%/250%/300%/350%/500% C.ATK Damage. When Krest is under control effects and cannot act, Aurora Execution will not trigger its attack, but each Aurora Execution trigger will consume that tracked count and reduce the duration of her debuffs by 1 turn.
These are recommended cosmos combinations. You can view all available cosmos and their stats on the Cosmos Guide page.